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Creating videogames with Panda3D

by Claudio Desideri for EuroPython 2011

In this talk I’m going to explain the main features and possibility that Panda3D gives us when we want to create a game from scratch. Then, I’ll explain how the engine is structured and how it works conceptually going also through code examples and some practical operations.

It’s meant for beginners who have also never worked with realtime graphics and the only prerequisite is a bit of python knoweledge including how to write a simple program and how to run it. The goal is to create a simple realtime application that take care of user input and reacts depending on it.

Video

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Language
EN
Duration
60 minutes (inc Q&A)

Tagged as

game-development opengl
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